| XFuBluetoothMultiNetwork.cpp [code] | Default implementation for a Bluetooth communication manager |
| XFuBluetoothMultiNetwork.h [code] | Default implementation for a Bluetooth communication manager |
| XFuBluetoothNetwork.cpp [code] | Default implementation for a Bluetooth communication manager |
| XFuBluetoothNetwork.h [code] | Default implementation for a Bluetooth communication manager |
| XFuConfiguration.cpp [code] | XFuConfiguration.cpp is the implementation file for the XFuConfiguration class. For more information, see XFuConfiguration.h |
| XFuConfiguration.h [code] | XFuConfiguration.h is the header file for the XFuConfiguration class |
| XFuConfigurationData.cpp [code] | |
| XFuConfigurationData.h [code] | |
| XFuDynamicArray.h [code] | Dynamic array template |
| XFuFastRandom.cpp [code] | Implementation of a 'fast' random class |
| XFuFastRandom.h [code] | Implementation of a "fast" random class |
| XFuFileDef.h [code] | This is a helper hack header file to turn sources using FILE * into our XFuFile class friendly ones |
| XFuFPSCount.cpp [code] | Frame rate counter class |
| XFuFPSCount.h [code] | Frame rate counter class |
| XFuInetNetwork.cpp [code] | Default implementation for a inet communication manager |
| XFuInetNetwork.h [code] | Default implementation for a inetcommunication manager |
| XFuNetwork.h [code] | Base class for all communication managers for game graphs |
| XFuNetworkEventHandler.h [code] | Interface for receiving communication events |
| XFuParticleSystem.cpp [code] | Particle system utility |
| XFuParticleSystem.h [code] | Particle system utility |
| XFuPrinter.cpp [code] | Primitive bitmap font printer class. Needs some work (create instead of init; gl sprites instead of the glsurface drawing currently in use |
| XFuPrinter.h [code] | Primitive bitmap font printer class |
| XFuPriorityHelp.cpp [code] | XFuPriorityHelp |
| XFuPriorityHelp.h [code] | Priority linked list help |
| XFuPriorityList.h [code] | Priority Linked list template |
| XFuRandom.cpp [code] | Mersenne Twister random generator |
| XFuRandom.h [code] | "Normal" random class |
| XFuRLESpritePrinter.cpp [code] | Primitive RLESprite font printer class. Needs some work (create instead of init; gl sprites instead of the glsurface drawing currently in use |
| XFuRLESpritePrinter.h [code] | Printer variant that uses RLE-sprites instead of normal ones |
| XFuSerializable.h [code] | Base class for classes that need to be able to serialize and deserialize |
| XFuStringKey.cpp [code] | XFuStringKey.cpp is the implementation file for the XFuStringKey class. For more information, see XFuStringKey.h |
| XFuStringKey.h [code] | XFuStringKey.h is the header file for the XFuStringKey class, which is a null terminated string key for use with hashtables |
| XFuTimingCounter.h [code] | XFuConfiguration.h is the header file for the XFuConfiguration class |
| XFuTokenizer.cpp [code] | String tokenizer utility |
| XFuTokenizer.h [code] | String tokenizer utility |
| XFuUVManipulator.cpp [code] | UV Coordinate manipulation routines |
| XFuUVManipulator.h [code] | UV Coordinate manipulation routines |
| XFuVibratorToolkit.cpp [code] | Toolkit for vibrator effects |
| XFuVibratorToolkit.h [code] | Toolkit for vibrator effects |
| XFuVideoRecorder.cpp [code] | Video recorder class (for desktop use) |
| XFuVideoRecorder.h [code] | Video recorder class (for desktop use) |
| XFuWavLoad.cpp [code] | RIFF Wave loader |
| XFuWavLoad.h [code] | RIFF Wave loader |
| XFuXMPlayer.cpp [code] | XM player |
| XFuXMPlayer.h [code] | XM player header file |
| XFuXMPlayer_internal.h [code] | XM player internal structures header file |
| XFuXMPlayerEventHandler.h [code] | XM player event handler |
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